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Συγγραφέας: Ragnadriel @ Σεπτέμβριος 1, 2010
Ειδήσεις > Γενικά νέα
Νέο build, νέος launcher, νέες αλλαγές, νέες προσθήκες, level cap στο 85, καλό λιώσιμο!


Blizzard Quote: (Source)
We recently released a new Cataclysm beta launcher that allows you to stream game data while you play. We've received a lot of feedback from you regarding this new feature, and that feedback has allowed us to improve the player experience significantly.

In the next beta patch, you'll receive a new Cataclysm beta launcher that includes several updates to in-game streaming. Here's a quick preview of some of the upcoming changes:

* Improved three-stage progress bar
* Download speed improvements
* Detailed peer-to-peer connection information
* Bandwidth detection, which will improve the play experience of those with low bandwidth
* New UI with a Cataclysm-inspired theme
* Many bug fixes



We encourage you to continue posting your feedback about the streaming launcher, as we're constantly looking for ways to get you into the game faster and more smoothly.

Thank you!





Zul'Gurub: πάπαλα. Όποιος θέλει τα mounts έχει μέχρι το cataclysm!

Blizzard Quote: (Source)
Zul'Gurub is gone as a raid instance come Cataclysm.





Blizzard Quote: (Source)
Twilight Highlands and Uldum are now open and ready for testing. You will need to do both zones to reach max level. It should also be noted that neither zone is 100% complete. Please refer to the quest forum for feedback:

World of Warcraft: Cataclysm Beta - (English) Forums -> Current zone status




Blizzard Quote: (Source)

Twilight Highlands

Twilight Highlands is ready for testing. It is not yet fully implemented, so you will run into stopping points. Please keep all feedback in this thread.


* Level 84-85 (though for this push of the beta minimum level for quests has been set to 83. Enjoy getting pounded!)
* Breadcrumbs from Stormwind and Orgrimmar (speak to Varian/Garrosh to begin)


Uldum

Uldum is ready for testing. It is not yet fully implemented, so you will run into stopping points. Please keep all feedback in this thread.


* Level 83-84
* Breadcrumbs from Deepholm (Reliquary and Explorers' League NPCs in Temple of Earth).
* Quests start in southwestern Tanaris at the caravan.


Felwood

Felwood is ready for testing.

Felwood is a level 45-50 zone in northern Kalimdor. Quests begin at the Emerald Circle hub in the southern part of the zone.

Please list the level you started and the level you finished in your feedback posts.

Thousand Needles

Thousand Needles is ready for testing.

Thousand Needles is a level 40-45 zone in southern Kalimdor. Breadcrumbs to Thousand Needles can be found in Dustwallow Marsh and Feralas.

Please list the level you started and the level you finished in your feedback posts.

8 Σχόλια | 238 Εμφανίσεις
Συγγραφέας: Ragnadriel @ Αύγουστος 30, 2010
Ειδήσεις > Γενικά νέα
H ώρα για τα νέα των ημερών! Και για κάποια classes, είναι αρκετά ενδιαφέροντα.


Blizzard Quote: (Source)
Dispellable Buffs

Many buffs can be dispelled because they are magical effects and because it's strategic to do so. Some buffs can't be dispelled either because it doesn't make sense, because the class couldn't function without the buff, or both. Slice and Dice can't be dispelled, but Savage Roar and Inquisition can be. We might decide to make or all or none of them dispellable. We really need to see more end-game PvP to make that determination. (Source)

Reforging useful stats


It's a matter of degree. Some players will reforge for a sub 1% dps gain, and that's their prerogative. We don't think the stats need to be that close, but they need to be somewhat close. If Ret paladins perfer crit to haste (or Enhacement prefer haste to mastery, etc. etc.) then that's okay so long as crit doesn't provide twice the dps per stat point as haste. If you're willing to take a previous tier's gear because the stat budget is more optimal, then we've got a problem, as we had a few times in the LK content. (Source)

Priest

Lightwell Range:
15 yards.

Lightwell vs. Health Stones

Healthstones are good and good players use them. If bad players continue to ignore Lightwell, we can live with that. If it becomes as useful as a Healthstone, perfect.

Also note that ignoring a Healthstone (or Lightwell) will be essentially like casting a mana drain on your healer, which is not the case today.

Hunter

New Multi-Shot

Our current version of Multi-Shot has not target cap. It's a little like Fan of Knives.

Paladin

Seal Damage

There's no evidence of that though. You're just fretting. We nerfed Seal damage recently because Ret paladins were beating everyone on damage meters. We aren't spending much effort on numbers yet, but we need them to be reasonable enough so that playtesters don't do unusual things that they wouldn't do when the numbers are tuned more accurately. (Source)

Holy Power on white attacks?

Holy Power on white attacks was too unpredictable to the point of annoying. Imagine you have 2 Holy Power, start to push Crusader Strike and then at that instant get a white attack proc. Now you have wasted your 1.5 sec GCD *and* wasted Holy Power because you're technically at 4 now. Having Holy Power tied to yellow attacks is at least the kind of thing you can train yourself to watch out for. If you aren't hitting any buttons, then you aren't going to get Holy Power for example. You can notice after every button mash if you got that extra proc or not -- they aren't just happening out of the blue.

Druid

Can't use Shred on unusual raid encounters (Kologarn)

When we make an entire instance full of Kologarns then it will be a problem. I think you'll be fine if you can't manage maximum dps on every raid boss. I think the game loses far more when we can't make original bosses with unusual mechanics that we gain by having every dps spec do about the same relative damage on every fight. (Source)

Shred position prereq

PvP is rarely ever decided by someone's long term sustained dps though. It has a lot more to do with making the right decision at the right time.

In PvE there is no question that Shred is superior, but in most fights you can Shred. Those few fights where you can't Shred aren't ubiquitous enough to feel like a big deal. If you just find it too difficult to always get behind a creature to be able to Shred, then I'm not sure what to tell you. We don't think this problem is so widespread that Ferals are at a huge disadvantage overall. We agree that Feral has a really high skill cap in Lich King, but that's more do to the John Madden nature of the rotation than to Shred's positional requirement, and it's also something we've taken steps to improve in Cataclysm.

Many specs can't perform their highest 100% potential when mobs are moving or when they have to step out of the fire, but we aren't about to change those in order to make things easier on the player. I think raiding is plenty easy to be honest, unless you're talking about the more challenging heroic-mode encounters in which, yeah, we're asking you to step it up a little. (Source)

Innervate

Innervate is now based on YOUR mana, not the target's mana. GC specifically stated this makes Innervate useless for Ferals, as they do not want Ferals helping Healers in their mana management.
That's not actually what I said. I said that we wanted Feral's Innervate to be less powerful than Balance and Restoration, because we don't want "stack Ferals" to be the solution for healers who overheal a lot. Your Innervate will still be valued (probably more valued, all things considered), but it won't be and shouldn't be the magic pill that gets you a raid slot.

Death Knight

Death Knights neglected in Cata?

"Neglect" is one of those words that typically makes developers roll their eyes and skip over to the next post. Just so you know.

Even the original DK trees are not very old compared to all the others, so in that sense, they didn't have so many layers of build up cruft that needed shaking off. We've changed up some of the mechanics that weren't working and got rid of some of the boring passive damage, but overall we didn't feel the need to replace talents like say Rime, Dirge or Killing Machine.

I'm just saying that it shouldn't come as much surprise that the most recently designed tree didn't need as much overhauling as say warrior and mage, which hadn't changed much since vanilla.

16 Σχόλια | 400 Εμφανίσεις
Συγγραφέας: jupe @ Αύγουστος 25, 2010
Ειδήσεις > Γενικά νέα



Για όσους ενδιαφέρονται το in-game pet από την φετινή Blizzcon, είναι ένα ακόμη murloc, o Deathy! Ένας συνδυασμός του Deathwing με murloc. Το pet θα το πάρουν όσοι παρευρεθούν στην Blizzcon ή παρακολουθήσουν το live stream από BlizzCon 2010 Live - Welcome


Blizzard Quote: (Source)
"Death will rise from the tide!" Level 80 Elite Tauren Chieftain once warned -- and at BlizzCon 2010, the band's dire musical prophecy will finally come to pass. Everyone who attends this year's BlizzCon or purchases the BlizzCon Virtual Ticket will receive an exclusive set of murlocalyptic in-game items for World of Warcraft and StarCraft II: Wings of Liberty. World of Warcraft players will be joined by Deathy, a murloc companion decked out as Deathwing and doing his best to strike fear into the hearts of Azeroth's crustacean population. You'll also be able to display your tidal pride in StarCraft II with a Murloc Marine character portrait and a pair of deep-sea decals to emblazon on your units, each with a different terran, protoss, and zerg design.

BlizzCon 2010 takes place on October 22 and 23 at the Anaheim Convention Center. For further details or to order the BlizzCon Virtual Ticket, visit www.BlizzCon.com.

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