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PTR 4.1 Update // Guild challenges + Battle.net Account - bound items!
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Νέα Μηνύματα 31-03-11, 13:13   #1
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Προεπιλογή PTR 4.1 Update // Guild challenges + Battle.net Account - bound items!

Νέα updates στο 4.1 PTR, με το πλέον ενδιαφέρον να είναι (μετά από ακόμα 583.239 nerfs στα heroic instances) ότι πολλά items που ήτανε bind-on-account, πλέον θα είναι bound στο battle.net account σας, κάτι αρκετά ενδιαφέρον για όσους έχουν περισσότερα από ένα wow account στο λογαριασμό τους (και δεν είναι και λίγοι!).

Επίσης ένα νέο στοιχείο που εισάγεται στο παιχνίδι είναι τα guild challenges. (Διαβάστε παρακάτω!)


Παράθεση από Blizzard: (Πηγή)

Achievements PvP

* The following Battleground achievements have been permanently removed from the game, as they do not function correctly with the achievement tracking system:
* Guild Gankin' in Gilneas
* Guild Gulch
* The Peak of Perfection
* The Perfect Guild Storm
* Storming the Beach


<!>

Παράθεση από Blizzard: (Πηγή)

Achievements -- Bug Fixes


* The guild achievements for earning exalted reputation with factions (Ambassador, Diplomacy, and United Nations) have been fixed to now correctly count cumulative guild members with exalted factions. Previously, these achievements would only count exalted factions on one guild member.
* The guild rated Battleground title achievements should now properly be awarded.

Items

* Account Bound Items
o Many "Account Bound" heirlooms are now labeled as "Battle.net Account Bound", meaning that they can also be traded or mailed to characters that are on different World of Warcraft accounts under the same Battle.net account.

o Mail sent to characters on the same Battle.net account now arrives instantaneously, as it does for the same World of Warcraft account.
o Mailing account-bound items to characters of the opposite faction on the same Battle.net account will now correctly translate faction-specific items to their appropriate equivalent.

Raids & Dungeons Blackrock Caverns

* Aura of Arcane Haste now has a clearer visual on the bearer of the aura.
* Bound Flames in the Karsh Steelbender encounter no longer create Lava Pools when they are killed.
* The Short Throw ability used by Twilight Sadists has had its range reduced to 10 yards.

Deadmines

* Ragezone cast by Defias Blood Wizards now only increases damage dealt, no longer increasing damage taken.

Grim Batol

* Bleeding Wound damge from General Umbriss has been lowered by 20%.
* Malignant Trogg now moves more slowly.
* Encumbered damage bonus from Forgemaster Throngus has been reduced by 50%.
* Invoked Flaming Spirits should prefer non-tank targets to fixate on.
* The Twilight Flame Patch from the Twilight Drake has been removed.
* The cooldown portion of the Twisted Arcane buff cast by Azureborne Seers has been removed.

The Stonecore

* Ground Slam now has a pre-cast visual on the ground in front of Ozruk. In addition, Ground Slam's damage and radius have been reduced.
* High Priestess Azil's Seismic Shard now has a more obvious warning visual.

Throne of Tides

* Gilgoblin Hunters' Poisoned Spear direct and periodic damage has been reduced.
* Gilgoblin Aquamages' Tsunami damage has been reduced.
* Visual effects during the Lady Naz'jar encounter have been improved for clarity.
* Blight Beasts summoned during the Ozumat encounter now deal less damage with Aura of Dread.

Vortex Pinnacle

* The Air Nova ability triggered when a Gust Soldier is killed has had its knockback effect reduced.
* Altairus now spawns closer to the center of his platform, away from the edge.
* Temple Adepts and Ministers of Air now wait 2 seconds before starting a spell cast when they are first engaged.

Wailing Caverns

* The maze section has been removed, and nearby creatures and bosses have been adjusted to compensate.

Guilds

* Guild Challenges are now available for testing.
* These challenges can be found in the Info pane of the guild UI.
* Guild Challenges fall into three categories: Guild Dungeon Run, Guild Raid, and Guild Rated Battleground.
* Each challenge can be completed a set number of times per week. Guild groups participating in level-appropriate Heroic or normal difficulty dungeons and raids, or Rated Battlegrounds, will automatically qualify for challenge credit.
* Each time a Guild Challenge is completed, the guild will be awarded experience and gold deposited directly into the Guild Vault, as well as the opportunity to earn all-new achievements. A popup or "toast" will be displayed to confirm a Guild Challenge has been completed (similar to achievement alerts).
* Guild experience earned via Guild Challenges will be awarded above the daily cap. The experience cap will move forward relative to the amount of experience obtained through completing Guild Challenges (similar to rested experience for characters).
* Guilds already at the level cap will be awarded substantially more gold in place of guild experience.
* Gold rewards require the qualified guild members of the group to be honored with their guild, and the guild must be level 5.

Professions


* Alchemy
o Flask of Steelskin now grants 450 Stamina, up from 300. The Mixology bonus for alchemists remains at 120 stamina.

Player vs. Player

* The rate at which Honor Points are earned has been doubled.

Arenas

* Arena matchmaking can now extend beyond a team's Battlegroup.
* Battleground raid leaders can now move players from other realms among raid subgroups.

Classes -- General

* All non-damaging interrupts off the global cooldown will now always hit the target. This includes Pummel, Shield Bash, Kick, Mind Freeze, Rebuke, Skull Bash, Counterspell, Wind Shear, Solar Beam, Silencing Shot, and related player pet abilities.

Death Knight

* Unholy
o Desecration no longer triggers when an applicable strike hits a snare-immune target. This is primarily to avoid unnecessary spell effect clutter during boss encounters.

Druid

* Cyclone duration has been reduced to 5 seconds, down from 6.
* Lacerate bonus threat has been removed and replaced with increased initial damage done.
* Savage Defense has been redesigned slightly. Instead of a single charge absorption, it now places an absorption effect on the druid absorbing up to 35% of the druid's attack power (modified by mastery, if applicable) in damage and lasting 10 seconds. There are no longer any charges on the effect.
* Swipe (Bear) cooldown has been reduced to 3 seconds, down from 6, and is now trainable at level 18 (training cost has been reduced). In addition, the bonus threat from this ability has been removed and replaced with increased damage done.
* Thrash bonus threat has been removed and replaced with increased damage done.
* Restoration
o Nature's Swiftness now also increases the healing done by th eaffected nature spell by 50%.

Hunter

* Pets
o Summoned pets now start with 100 focus, up from 0.
* Hunter Bug Fixes
o Hunters will automatically acquire a new target if the current target dies in the middle of a cast.
o Aimed Shot and Steady Shot should no longer start casting Auto Shot on a new target when the "Stop Auto Attack" option is enabled.
o Auto Shot now automatically turns off until reactivated once Freezing Trap is cast on an enemy player.
o Scatter Shot's disorient effect should no longer sometimes be broken by the hunter's Auto Shot.Mage

Mage

Arcane

* Arcane Blast damage has been increased by 13%. cast time has been reduced to 2.0 seconds, down from 2.35 seconds.
* Arcane Explosion damage has been increased by 30% 13%.
* Frost Fingers of Frost bonus damage applied to Ice Lance has been increased to 25%, up from 15%.

Paladin

Protection

* Sacred Duty can now be activated by Avenger's Shield in addition to Judgements. The effect now lasts 10 seconds, down from 15.

Priest

Holy

* Holy Word: Sanctuary healing done has been increased by 35%. In addition, it has a new spell effect. Shaman Restoration Cleansing Waters now has a 6-second internal cooldown.

Warlock

Affliction

* Unstable Affliction damage done when it is dispelled has been doubled, but this damage can no longer be critical. Glyphs Glyph of Soul Swap now increases the cooldown of Soul Swap by 15 seconds, up from 10 seconds.

Warrior


* Heroic Leap is no longer on the global cooldown, similar to other warrior movement abilities.
* Protection
o Gag Order now applies to Pummel and only affects Heroic Throw, giving these abilities a 100% chance to silence the target for 3 seconds. In addition, Gag Order lowers the cooldown of Heroic Throw by 30 seconds.



Τα Guild challenges είναι ένα στοιχείο που θα δούμε στο 4.1 patch, που δίνει την δυνατότητα στα guilds να ολοκληρώσουν μια "πρόκληση" για να λάβουνε gold, guild experience, και achievement points. Θα χωρίζονται σε 3 κατηγορίες (Dungeon - Raid - Rated battleground) και θα μπορούν να ολοκληρωθούν συγκεκριμένες φορές κάθε βδομάδα.

Για να προλάβουμε απορίες: Τα guild challenges θα δίνουνε experience πέρα από το daily guild experience cap, οπότε αξίζει να τα κάνετε για πιο γρήγορο guild leveling, και όταν είστε max level θα δίνουνε πολύ περισσότερο gold! Κάτι χρήσιμο, αν πάρω για παράδειγμα ότι εμείς την Τετάρτη θα γίνουμε level 23, και λογικά 25.. dirr, και φαντάζομαι ότι τα περισσότερα guilds κάπου εκεί θα βρίσκονται. Αλλά για τα καινούργια guilds, μια χαρά.

Α, πριν χαρείτε πολύ, το gold πάει στο guild vault.


Παράθεση από Blizzard: (Πηγή)
In addition to updating Zul'Gurub and Zul'Aman for level-85 players, we're also excited about another patch 4.1 feature: Guild Challenges. Built into the Info panel of the guild user interface, Guild Challenges will be weekly tasks guild groups can tackle for additional guild experience, achievements, and gold.

This feature has been designed and implemented to be quite simple. At the top of the guild user interface Info pane, a new Guild Challenges section will be displayed and broken into three categories: Dungeons, Raids, and Rated Battlegrounds. Any guild group will qualify for Guild Challenges credit and there is a set number of times each challenge can be completed per week. There's no need to add a quest to your Quest Log or anything of that nature. Just grab a guild group eligible for any of the challenges and go.

Completing a Guild Challenge will result in a popup to confirm credit has been awarded, similar to achievement popups (or "toasts"). The participating guild members will then earn experience for their guild. In addition, a gold reward will be deposited directly to the Guild Vault. The gold and experience rewarded varies for each challenge type, but you won't have to worry about receiving reduced rewards if, say, you happen to be in a guild group that completes a raid or dungeon on normal difficulty. Since there is a limited number of times each challenge type can be completed per week, we want to make sure guilds don't feel set back if a guild group of level-18 players receives credit for completing Deadmines, versus a level-85 guild group completing Heroic Deadmines. The same applies to normal and Heroic difficulty raid progression. Provided the content is level-appropriate for your guild group, you'll earn experience and gold for your guild.

To earn Guild Dungeon Challenge credit, the 5-player party must be composed of at least 3 guild members. Raid and Rated Battleground Challenges require that 8 out of 10 players be guild members, while 20 guild members are required to earn credit for 25-player raids. To earn gold for Guild Challenge rewards, a guild must be level 5 or higher and the participating members must have earned honored reputation with the guild. For example, 3 out of 5 guild members in a 5-player party must be honored to earn gold for the guild. If those three guild members have only reached friendly reputation, they would still receive credit and earn guild experience, but the guild would not receive gold.

So, let's say your guild has been regularly hitting the daily experience cap. You might be wondering how beneficial it'd be to do Guild Challenges. Well wonder no more, amigos: Guild Challenges award guild experience above the cap. Think of it like rested experience. The guild experience cap will extend itself relative to the guild experience earned by completing these challenges. It's a great way to get an extra edge on your guild leveling! Not only that, if your guild reaches the level cap, continuing to partake in Guild Challenges will yield a much more substantial sum of gold deposited directly into the Guild Vault.

We're very happy with Guild Challenges and feel that they're a fun way to continue expanding upon all of the new guild features added in World of Warcraft: Cataclysm. Your feedback regarding this system is always appreciated, as you can be sure we'll be looking for ways to beef it up in future patches.

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Mission accomplished:
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Νέα Μηνύματα 02-04-11, 01:33   #2
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MMO-Champion - Index παιδιά δείτε το ast blue post (4.1.11).... Αληθέυουν όλα αυτά ή είναι πρωταπριλιάτικο αστείο;

(Από ότι φαίνεται μάλλον είναι αστειάκι )
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Νέα Μηνύματα 02-04-11, 01:44   #3
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Druids no longer talk to Innkeepers to set their Hearthstone. They are instead now required to talk to Stable Masters.
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Νέα Μηνύματα 02-04-11, 18:18   #4
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Druids no longer talk to Innkeepers to set their Hearthstone. They are instead now required to talk to Stable Masters.



Αχαχαχαχαχα πολύ καλή φάση.
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Νέα Μηνύματα 04-04-11, 03:14   #5
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Ρε την πάτησα ο Night elf ξέχασα ότι ήτανε 1april!!
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