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PTR 4.1 Patch notes
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Νέα Μηνύματα 01-03-11, 16:36   #11
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Τωρα το Aura Mastery τι τους εφταιγε αντε με τους μ@λακες να δω στο τελος τι θα αφησουν απο παλια στους pallies?
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Νέα Μηνύματα 01-03-11, 21:42   #12
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Οχι!οχι αλλο καρβουνο!
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Νέα Μηνύματα 02-03-11, 08:41   #13
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κι αλλο νερφ οι druids?αρκετα γα....το μου
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Νέα Μηνύματα 02-03-11, 13:53   #14
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Και άλλα updates. Death knights me combat ress, interesting.


Παράθεση από Blizzard: (Πηγή)
General

* Resilience scaling has been modified for linear returns, as opposed to increasing returns. Under the new formula, going from 30 resilience to 40 resilience gives players the same increase to survivability as going from 0 to 10. Resilience now scales in the same way armor and magic resistances do. A player with 32.5% damage reduction from resilience in 4.0.6 should see their damage reduction unchanged in 4.1. Those with less than 32.5% will gain slightly. Those with more will lose some damage reduction, increasingly so as their resilience climbs.


Death Knights


* Raise Ally has been redesigned to be a battle resurrection, analogous to Rebirth. It is instant cast, but costs 50 Runic Power to use, and has a 10-minute cooldown. It shares the same global battle resurrection cap with Rebirth and Soulstone.

* Talent Specializations
o Blood
+ Blood Shield now only works while in Blood Presence.
o Frost
+ Frost Strike now deals 130% of weapon damage, up from 110%.
+ Howling Blast damage has been increased by 20%. To compensate, the area-of-effect splash now does 50% of the single-target damage, down from 60%. The net result of this change leaves the area-of-effect damage roughly the same as 4.0.6 numbers.
* Glyphs
o Glyph of Raise Ally is now Glyph of Death Gate, and makes Death Gate cast 60% faster.


Druids


* Swipe (Bear) cooldown has been reduced to 3 seconds, down from 6.
* Talent Specializations
o Restoration
+ Gift of Nature (passive) also reduces Tranquility's cooldown by 2.5/5 minutes.


Priests


* Talent Specializations
o Discipline
+ Power Word: Barrier's cooldown has been increased to 3 minutes, up from 2, and its effect has been reduced to 25%, down from 30%.


Warlocks

* Talent Specializations
o Affliction
+ Shadow Mastery (passive) has been increased to 30%, up from 25%.
* Pets
o Doomguard's damage has been increased by 50%. The Doomguard is intended to be the best guardian for single-target damage, and the Infernal the best when there are multiple targets.
o Shadow Bite (Felhunter) damage and effect has doubled.


Warriors

* Talent Specializations
o Arms
+ Strikes of Opportunity damage has been increased by 10% to keep stat parity with other strike changes.
o Fury
+ Unshackled Fury now only grants 2 base points of mastery, down from 8. This change offsets the Flurry boost to better control Fury burst damage.


Items

* Item Sets
o The current damage-dealing death knight 4-piece raid set bonus now also grants increased attack power when Killing Machine triggers, as well as when the death knight gains Death Runes).
o The current Holy paladin 4-piece raid set bonus now grants 540 Spirit for 6 seconds after casting Holy Shock.

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Mission accomplished:
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Νέα Μηνύματα 02-03-11, 15:13   #15
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Ειναι πολυ μεγαλο patch...........
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Νέα Μηνύματα 04-03-11, 14:36   #16
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Shaman party time.


Παράθεση από Blizzard: (Πηγή)

Death Knights

* Talent Specializations
o Frost
+ Howling Blast now has a facing requirement.

Druids

* Prowl has a new icon.
* Talent Specializations
o Feral
+ Feral Swiftness now also causes Dash and Stampeding Roar to have a 50/100% chance to instantly remove all movement impairing effects from the affected targets when used.
o Restoration
+ Efflorescence has been redesigned. It creates a healing zone at the feet of a Swiftmend target, but this healing zone now restores health equal to 4/8/12% of the amount healed by Swiftmend to the three most injured targets within 8 yards, every 1 second for 7 seconds. This periodic effect now also benefits from spell haste, but the individual ticks cannot be critical effects.

Hunters

* Multi-Shot damage has been increased by 250%.


Mages


* The root effect from Shattered Barrier now shares diminishing returns with the root from Improved Cone of Cold.

Paladins:

* Grand Crusader will now generate a charge of Holy Power if the Avenger Shield it procs is used within 6 seconds.


Priests

* Holy Fire damage has been increased to be approximately 30% higher than Smite.
* Mind Sear damage has been doubled.
* Talent Specializations
o Discipline
+ Atonement now works with Holy Fire in addition to Smite.


Shaman

* Talent Specializations
o Restoration

+ Deep Healing now benefits all heals, not just direct heals.

+ Spirit Link Totem (new talent) reduces damage taken by all party and raid members within 10 yards by 10%. This lasts 6 seconds, and every second it is active the health of all affected players is redistributed among them, such that each player ends up with the same percentage of their maximum health. This counts as an Air totem and has a 3-minute cooldown.

Warlocks

* Rain of Fire damage has been increased by 25%.
* Seed of Corruption damage has been increased by 20%.

Warriors

* Talent Specializations
o Fury
+ Precision (passive) now increase auto-attack damage by 40%, in addition to the 3% hit it offers currently.


o Glyphs
+ Glyph of Rake is now Glyph of Pounce, which increases the range of Pounce by 3 yards.
+ Glyph of Divine Accuracy now also affects Holy Fire in addition to Smite.

Items

* The current healing priest 4-piece raid set bonus no longer requires a target to be under the effects of Weakened Soul for the priest to receive the Spirit bonus. Instead the benefit will be granted each time the priest's Penance spell heals a target.

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Mission accomplished:

Τελευταία επεξεργασία από Ragnadriel : 04-03-11 στις 14:51
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Νέα Μηνύματα 04-03-11, 14:50   #17
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κατι αλλο για rogue δεν εχουμε??? D
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Νέα Μηνύματα 04-03-11, 14:53   #18
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Παράθεση:
Multi-Shot damage has been increased by 250%.
ΔΩΣΕ ΠΟΝΟΟΟΟΟΟΟΟΟΟΟ ! Α ΡΕ HUNTER ΑΝΕΒΑΙΝΩΩΩΩΩΩΩΩΩ
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Νέα Μηνύματα 16-03-11, 15:05   #19
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Update 15/3

- Διάφορα AoE effects θα εμφανίζονται κόκκινα για να διακρίνεται αν είναι από ally ή enemy player.
- 10v10 arathi basin για rated bg
- Ενδιαφέρουσα αλλαγή στο colossus smash των warriors, με το να διαφοροποιείται ανάμεσα σε PvE/PvP το armor reduction που προκαλεί.
- Αtramedes can now be killed by monkeys banging the keyboard with a banana.




Παράθεση από Blizzard: (Πηγή)
Classes: General

* Several persistent ground effects now display different visuals for hostile and friendly players. The following spells have the same visual effects for friendly players, but new alternate visuals for hostile players: Ring of Frost, Consecration, Desecration, Wild Mushroom, Flare, Ice Trap, Power Word: Barrier, Smoke Bomb, and Hand of Gul'dan. As a general rule, the alternate effects have a red tint or hue indicating they are created by an enemy player.

Druids

* Living Seed is no longer a prerequisite talent for Efflorescence.

Mages

* Talent Specializations
o Arcane
+ Improved Arcane Explosion now also reduces the mana cost of Arcane Explosion by 25/50%.
o Frost
+ Ice Barrier base damage value has been increased by approximately 120%. In addition, the benefit from spell power has been increased by approximately 8%.
* Glyphs
o Glyph of Frost Armor (new glyph): Frost Armor also causes the mage to regenerate 2% of maximum mana ever 5 seconds.

Warriors

* Colossus Smash now ignores 50% of a hostile player's armor (PvP), but continues to ignore 100% of a non-player character's armor (PvE).

Dungeons and Raids

* Blackwing Descent

o Atramedes
+ Searing Flames now causes a 6-second cooldown on Modulation.
+ Searing Flames no longer increases Sound on players.
+ Players should no longer be able to avoid the first period damage tick of Searing Flame, and Searing Flame now ticks every 2 seconds. The damage of Searing Flame has been increased to compensate for it ticking less frequently.

o Nefarian's End
+ The damage of Shadowflame Barrage has been reduced by 15% (10-player normal and Heroic difficulty only).
+ The damage of Tail Lash has been reduced by 20% (10-player normal and Heroic difficulty only).

* Bastion of Twilight
o Dragon Siblings
+ Blackout can now be dispelled on Heroic difficulty.
o Cho'gall
+ The health of Blood of the Old God on 10-player Heroic difficulty has been lowered by roughly 20%.
+ The health of Darkened Creations on 10-player Heroic difficulty has been lowered by roughly 20%.
+ Corruption: Accelerated on 10-player Heroic difficulty has been lowered slightly.
+ Knockbacks and Deathgrip can now be used to interrupt players that are converted by Cho'gall.

PVP


* Arathi Basin is now available as a 10v10-player rated Battleground.

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Mission accomplished:
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Νέα Μηνύματα 21-03-11, 22:40   #20
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Ashbrîngér
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[QUOTE=Ragnadriel;37528]

Παράθεση από Blizzard: (Πηγή)


Hunters

* Multi-Shot damage has been increased by 250%.







LOL πόσο ακόμα imba θα γίνουμε τώρα που λείπω -.-???? ]
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Souleater 82 Gnome Warlock Kazzak EU
Ickaz 85 Night Elf Hunter Kazzak EU[
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