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Όριο στα 1000 μέλη ανα guild
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Νέα Μηνύματα 05-10-10, 14:39   #1
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News Cataclysm Όριο στα 1000 μέλη ανα guild

Update 9/10/2010

Το cap αυτό ανέβηκε στα 1000 μέλη ανα guild, για μεγαλύτερη ελευθερία στα μεγάλα guilds.


Παράθεση από Blizzard: (Πηγή)
We previously announced in the Cataclysm Beta forums that we'd be enforcing a 600 guild member cap with patch 4.0.1. We've reevaluated what we believe the realms are capable of supporting and instead will be enforcing a guild member hard cap of 1,000 members. This means that guilds with more than 1,000 members will no longer be able to invite new members until they drop below the cap. For example, if a guild has 1,500 members they'll be able to continue as-is, playing and earning guild achievements for as long as they choose, through Cataclysm and beyond, but they will not be able to add new members until they fall below the 1,000 member cap. If a guild has fewer than 1,000 members, they won't be able to add members above that number.

This new guild cap is being enforced for several reasons, but they all factor into a need to control guild sizes in light of the new guild systems, including guild leveling and achievements. Previously, adding players to a guild was as simple as adding people to a chat channel. While approximately 500 members were visible in the UI, there was no real need to limit guild size. That is no longer the case. Guild leveling in Cataclysm features unified progression powered by a series of complex systems that track the contributions of all guild members. The larger the guild, the bigger the impact on these systems. We found it necessary to determine a maximum guild size to ensure continued performance now and into the future.

We want to reassure the few guilds that this does impact that they have ample time to plan and rearrange their guilds as they see fit. While this hard cap will go into effect with 4.0.1, guilds should feel safe rearranging members as necessary up to the release of Cataclysm on December 7 when the guild leveling system goes into effect. There will be no impact on guild leveling progression before then. If a guild were to disband after Cataclysm, or a group of people were to leave and start a new guild, they would lose the time and experience they previously contributed and potentially extend the amount of time it would take to regain the new guild perks.

While some players have used options including mods and custom chat channels to support large player and guild alliances that number multiple thousands, groups of that size aren't ideally suited to our design philosophy. As always, we're continually looking into adding new features to help facilitate guild management, scheduling, and player communication.



<!>

Στα 600 μέλη ανα guild πέφτει το όριο με την έλευση του Cataclysm μιας και όπως ξέρουμε οι εισαγωγές που θα γίνουν στον τομέα των guilds είναι άπειρες και είναι κάτι που φαίνεται απόλυτα λογικό για την ομαλή διεξαγωγή των guilds και του παιχνιδιού.


Παράθεση από Blizzard: (Πηγή)
We will be introducing a new, hard cap of 600 members in a single guild for Cataclysm. This function will go live with patch 4.0.1 and is already live on the beta and PTR's.

As most of you already know, we have supported a soft cap of 500 members in a guild since World of Warcraft launched. We have allowed guilds to exceed the 500 limit up until now since being in a guild really just amounted to ranks and chat channels. With the advent of the new guild system in Cataclysm we are tracking many more things on each individual player in a guild and in order to support that, we need to limit the amount of members to a reasonable level.

The new cap of 600 members is fully supported in the new guild system and that means that everyone will be visible in the ui and able to contribute to all guild functions like experience and reputation gain. We have pulled a large number of statistics to get to the 600 member cap for guilds and we are happy to say that this value covers more than 99.9% of all the active guilds in World of Warcraft.

The small number of guilds that are over the 600 person cap will be able to keep their guilds intact (and fully supported in the new guild system), but they will not be able to add new members until they fall below the 600 member cap.



Πάτα στην εικόνα για να ανοίξει σε πλήρης μέγεθος.

Ουδέν σχόλια...
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Τελευταία επεξεργασία από mrunbox : 10-10-10 στις 14:05
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Νέα Μηνύματα 05-10-10, 15:05   #2
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600 ? Πρώτη φορά βλέπω τέτοιο νούμερο
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Νέα Μηνύματα 05-10-10, 15:09   #3
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Βασικά δεν υπάρχει όριο σήμερα, αλλά σε guilds που ήταν πολύ κοινωνικά και είχαν πάνω από 600-700 μέλη εμφανίζονταν πολλά προβλήματα με το interface του guild (μέλη που να ανήκουν στο guild να εμφανίζονται guildless κτλ.). Για να μην υπάρχουνε προβλήματα πλέον καθώς το παιχνίδι "σοβαρεύει" με την προσθήκη των guild perks, αποφάσισαν να βάλουν ένα όριο στα μέλη που μπορεί να έχει το guild.
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Νέα Μηνύματα 05-10-10, 16:42   #4
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Oh my f'king God!! 600 μέλη;; Δεν έχω μπει σε guild με πάνω από 100!

Τελευταία επεξεργασία από ckaelir : 05-10-10 στις 16:45
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Νέα Μηνύματα 09-10-10, 13:57   #5
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Προεπιλογή Νέο όριο τα 1000 μέλη.


Παράθεση από Blizzard: (Πηγή)
We previously announced in the Cataclysm Beta forums that we'd be enforcing a 600 guild member cap with patch 4.0.1. We've reevaluated what we believe the realms are capable of supporting and instead will be enforcing a guild member hard cap of 1,000 members. This means that guilds with more than 1,000 members will no longer be able to invite new members until they drop below the cap. For example, if a guild has 1,500 members they'll be able to continue as-is, playing and earning guild achievements for as long as they choose, through Cataclysm and beyond, but they will not be able to add new members until they fall below the 1,000 member cap. If a guild has fewer than 1,000 members, they won't be able to add members above that number.

This new guild cap is being enforced for several reasons, but they all factor into a need to control guild sizes in light of the new guild systems, including guild leveling and achievements. Previously, adding players to a guild was as simple as adding people to a chat channel. While approximately 500 members were visible in the UI, there was no real need to limit guild size. That is no longer the case. Guild leveling in Cataclysm features unified progression powered by a series of complex systems that track the contributions of all guild members. The larger the guild, the bigger the impact on these systems. We found it necessary to determine a maximum guild size to ensure continued performance now and into the future.

We want to reassure the few guilds that this does impact that they have ample time to plan and rearrange their guilds as they see fit. While this hard cap will go into effect with 4.0.1, guilds should feel safe rearranging members as necessary up to the release of Cataclysm on December 7 when the guild leveling system goes into effect. There will be no impact on guild leveling progression before then. If a guild were to disband after Cataclysm, or a group of people were to leave and start a new guild, they would lose the time and experience they previously contributed and potentially extend the amount of time it would take to regain the new guild perks.

While some players have used options including mods and custom chat channels to support large player and guild alliances that number multiple thousands, groups of that size aren't ideally suited to our design philosophy. As always, we're continually looking into adding new features to help facilitate guild management, scheduling, and player communication.



Μετά από αναθεώρηση η Blizz αποφάσισε να αυξήσει τον επιτρεπόμενο αριθμό των μελών του κάθε guild από το επόμενο patch στα 1000...

Προσωπικά πιστεύω ότι και τα 600 καλά ήταν αλλά αφού μπορούν όπως φαίνεται να υποστηρίξουν 1000 ακόμα καλύτερα. Το δικό μου έχει 300+ (είχαμε 400+ κάποιους μήνες πριν αλλά έπεσε εκκαθάριση) αλλά ένα μεγάλο ποσοστό είναι alts.
Βλέπω στο παραπάνω post που γίνεται λόγος για guilds 1500 ατόμων και έμεινα λίγο...
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Νέα Μηνύματα 09-10-10, 15:46   #6
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Updated, thanks for the info!
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