| Συντονιστής
Εγγραφή: 29-09-2009 Περιοχή: Λυκαβηττός
Μηνύματα: 3.839
| Cataclysm Beta Build 12803 Ένα ακόμα build, με διάφορες νέες αλλαγές, κυρίως πολλές αλλαγές στα classes. Θα έλεγε κανείς ότι είμαστε πλέον στην περίοδο του tuning των talents! | Παράθεση από Blizzard: (Πηγή) | | | Mounts
* Volcanic Stone Drake - Summons and dismisses a rideable Volcanic Stone Drake. / 1.5 sec cast
* Drake of the East Wind - Summons and dismisses a rideable Drake of the East Wind. / 1.5 sec cast Death Knight
Blood
* Blood Strike now deals an additional 10% damage for each of your diseases on the target. Down from 12.5%.
Unholy
* Raise Dead no longer requires Corpse Dust. Druid
Balance
* Wild Mushroom changed, only 3 mushrooms can be placed at one time (Down from 5).
* Cyclone cast time increased to 2 sec. Up from 1.5 sec.
* Faerie Fire now has a 35 yards range, up from 30 yards.
* Insect Swarm now has a 40 yards range, up from 30 yards.
* Starfire now has a 40 yards range, up from 30 yards.
* Entangling Roots now has a 35 yards range, up from 30 yards.
* Thorns now lasts 20 sec, down from 10 minutes. Damage increased by 1400% (Deals 447 damage instead of 32)
* Moonfire now has a 40 yards range, up from 30 yards.
* Wrath now has a 40 yards range, up from 30 yards.
* Moonkin Form now increases Nature and Arcane spell damage by 10%.
* Starlight Wrath now reduces cast time by 0.15/0.25/0.5 sec. (Up from 0.1/0.2/0.3 sec)
Feral
* Lacerate now stacks up to 3 times, down from 5 times.
* Mangle (Bear) no longer has a cooldown.
* Improved Feral Charge is now named Stampede
* Heart of the Wild moved to Tier 1 restoration.
* Furor is now a Feral Tier 1 talent - Gives you 33/66/100% chance to gain 10 Rage when you shapeshift into Bear Form, and you keep up to 33/66/100 of your Energy when you shapeshift into Cat Form, and increases your total Intellect by 2/4/6%.
Restoration
* Tranquility now heals every 2 sec, down from 5 sec. (Old tooltip bug?)
* Rebirth now has a 40 yards range, up from 30 yards.
* Revive now has a 40 yards range, up from 30 yards.
* Empowered Rejuvenation (Tier 6) renamed to Swift Rejuvenation (Tier 5) and revamped - Reduces the global cooldown of your Rejuvenation by 0.25/0.5 sec.
* Efflorescence now affects friendly targets within 4 yards, down from 15 yards.
* Wild Growth mana cost reduced to 27% of base mana, down from 55% of base mana.
* Fury of Stormrage moved from Tier 5 to Tier 4. Now also reduces the mana cost of your Wrath spell by 50/100%.
* Gift of the Earthmother moved from Tier 5 to Tier 6. Rejuvenation spell instant heal increased from 3/6% to 5/10%.
* Nature's Bounty now increases critical strike chance on Regrowth by 20/40/60% (Up from 10/20/30%) and now has a 33/66/100% chance to proc. (Up from 20/40/60%)
* Empowered Touch now Increases the healing done by your Healing Touch and Nourish spells by 5/10%, and your Nourish spell has a 50/100% chance to refresh the duration of your Lifebloom on targets.
* Naturalist moved from Tier 2 to Tier 1. Changed to 2-Ranks, down from 3-Ranks. Reduces the cast time of your Healing Touch and Nourish spells by 0.25/0.5 sec. (Up from 0.15/0.35/0.5 sec)
* Natural Shapeshifter is now a 2 ranks talent, down from 3 Ranks.
* Nature's Cure (Tier 5) *New* - Empowers your Remove Corruption spell to also remove a magic effect from a friendly target.
* Heart of the Wild is now a Tier 1 Restoration talent - Increases your maximum mana by 5/10/15%. In addition, while in Bear Form your Stamina is increased by 3/7/10% and while in Cat Form your attack power is increased by 3/7/10%.
Hunter
Beast Mastery
* Rhumba is gone
* Cobra Shot now has a 40 yards range, up from 35 yards.
* Viper Venom now has a 40 yards range, up from 35 yards.
* Scorpid Venom now has a 40 yards range, up from 35 yards.
* Widow Venom now has a 40 yards range, up from 35 yards.
Marksmanship
* Aimed Shot now has a 40 yards range, up from 35 yards.
* Concussive Shot now has a 40 yards range, up from 35 yards.
* Steady Shot now has a 40 yards range, up from 35 yards.
* Arcane Shot now has a 40 yards range, up from 35 yards.
* Auto Shot now has a 40 yards range, up from 35 yards.
* Chimera Shot now has a 40 yards range, up from 35 yards.
* Marked for Death revamped - Your Arcane Shot and Chimera Shot have a 50/100% chance to automatically apply your Hunter's Mark ability instantly onto the target.
* Bombardment no longer increases the critical strike chance of your Volley.
* Silencing Shot no longer deals damage.
Survival
* Camouflage no longer reduces your movement speed and no longer increases the damage done by your next attack.
* Serpent Sting now has a 40 yards range, up from 35 yards.
* Scatter Shot now has a 20 yards range, up from 15 yards.
* Explosive Shot now has a 40 yards range, up from 35 yards.
* Black Arrow now has a 40 yards range, up from 35 yards.
* Serpent Spread now deals damage equal to 30/60% of the Serpent Sting total duration.
* Thrill of the Hunt is now a Tier 3 talent, down from Tier 4.
* Resourcefulness is now a Tier 4 talent, up from Tier 3. Mage
Glyphs
* Glyph of the Bear Cub was renamed to Monkey - Your Polymorph: Sheep spell polymorphs the target into a monkey instead.
Arcane
* Polymorph now has a 2 sec cast time, up from 1.5 sec. (All forms of Polymorph affected)
Paladin
Holy
* Healing Hands is now named Holy Radiance.
* Denounce is now a Tier 3 talent, down from Tier 5.
* Illumination is now a Tier 5 talent, up from Tier 3. Now 2 Ranks instead of 3 Ranks. you gain mana equal to 15/30% of the base cost of the spell. (Up from 10/20/30%)
Retribution
* Inquisition is no longer exclusive with Holy Shield.
* Divine Purpose now has a 40% chance to generate Holy Power, up from 20%.
* Long Arm of the Law now increases movement speed by 45%, up from 30%.
* Eternal Glory now has a 20% chance not to consume Holy Power, down from 40%.
Priest
Discipline
* Renewed Hope now increases critical effect chance by 5/10%, up from 3/6%.
Holy
* Holy Word: Chastise *New* - Chastise the target for 563.9 to 632.71 Holy damage, and Immobilizing them for 2 sec. 15% of base mana, 30 yd range, Instant cast, 45 sec cooldown
* Heavenly Voice is gone.
* Binding Prayers is gone.
* Holy Concentration moved from Tier 4 to Tier 3 and revamped - Increases the amount of mana regeneration while in combat by an additional 10/20%.
* Serendipity now reduces cast time by 10/20% (up from 6/12%) and also reduces mana cost by 5/10%. Stacks up to 2 times, down from 3 times.
* Surge of Light is gone.
* Revelations (Tier 5) *New* - While in a Chakra state, your Holy Word: Chastise ability will transform into a different ability depending on which state you are in. Holy Word: Serenity (Heal) - Instantly heals the target for 3161.85 to 3730.47, and increases the critical effect chance of your healing spells on the target by 25% for until cancelled. 45 sec cooldown. Holy Word: Aspire (Renew) - Instantly heals the target for 2363.56 and another 4471.99 over until cancelled. 15 sec cooldown. Holy Word: Sanctuary (Prayer of Healing) - Blesses the ground with Divine light, healing all within it for 298.75 to 355.32 every 2 for 15 sec. Only one Sanctuary can be active at any one time.
* Twirling Light (Tier 6) *New* - When you deal damage with Smite, Holy Fire, or Holy Word: Chastise your next Flash Heal is instant at 75% reduced mana cost, but heals for 30% of the amount. Lasts for 10 sec. When you deal damage with Smite, Holy Fire, or Holy Word: Chastise your next Flash Heal is instant at 75% reduced mana cost, but heals for 60% of the amount. Lasts for 10 sec.
Shadow
* Mind Spike now has a 35 yards range, up from 30 yards.
* Mind Sear now has a 35 yards range, up from 30 yards.
* Mind Control now has a 30 yards range, up from 20 yards. 2 sec cast time, down from 3 sec.
* Devouring Plague now has a 40 yards range, up from 30 yards.
* Mind Flay now has a 40 yards range, up from 30 yards.
* Mind Blast now has a 40 yards range, up from 30 yards.
* Darkness now increases Spell haste by 1/2/3% instead of increasing Shadow damage by 2/4/6%. Rogue
Subtlety
* Smoke Bomb now has a 8 yard radius, down from 10 yards.
* Serrated Blades now has a 10/20% chance per combo point to proc. (Up from 6/12%) Shaman
Elemental
* Totemic Wrath is now a Tier 4 talent, down from Tier 5.
* Unrelenting Storm is gone.
* Fulmination (Tier 5) *New* - When you have more than 3 Lightning Shield charges active, your Earth Shock spell will consume any surplus charges, instantly dealing their total damage to the enemy target.
* Rolling Thunder (Tier 4) *New* - When you deal damage with Lightning Bolt or Chain Lightning while your Lightning Shield ability is active, you have a 30/60% chance to recover 1% of your mana and to generate an additional Lightning Shield charge, up to a maximum of 0/9 charges.
Enhancement
* Elemental Weapons reworded - Increases the passive bonuses granted by your Flametongue Weapon and Earthliving Weapon abilities by 20/40%, the damage of your extra attacks from Windfury Weapon by 20/40%, and the effectiveness of the ongoing benefits of your Unleash Elements ability by 25/50%.
Restoration
* Totem of Tranquil Mind now causes party or raid members within 30 yards to lose 30% less casting or channeling time when damaged.
Warlock
Affliction
* Seed of Corruption now has a 35 yards range, up from 30 yards.
* Curse of the Elements now has a 40 yards range, up from 35 yards.
* Curse of Tongues now has a 40 yards range, up from 35 yards.
* Drain Mana now has a 40 yards range, up from 35 yards. Now lasts 3 sec, down from 5 sec.
* Bane of Doom now has a 40 yards range, up from 35 yards.
* Curse of Weakness now has a 40 yards range, up from 35 yards.
* Fear now has a 30 yards range, up from 20 yards. Cast time increased from 1.5 sec to 2 sec.
* Bane of Agony now has a 40 yards range, up from 35 yards.
* Drain Soul now has a 40 yards range, up from 35 yards.
* Unstable Affliction now has a 40 yards range, up from 35 yards.
* Drain Life now has a 40 yards range, up from 35 yards.
* Doom and Gloom now increases critical strike chance of Bane of Agony by 4/8% instead of increasing its damage by 5/10%.
Demonology
* Summon Felhunter, Summon Succubus, Summon Felguard, Summon Voidwalker, Summon Imp now have a 6 sec cast time. Down from 10 sec.
* Demon Soul now costs 15% of base mana instead of 1 Soul Shard.
* Demonic Aegis revamped - Increases the amount of health generated through spells and effects granted by your Demon Armor by 25/50%, and increases the amount of health regenerated by your Fel Armor by 50/100%.
* Master Summoner now reduces casting time of summoning spells by 0.5/1 sec (down from 2/4 sec) and mana cost by 50/100%. (Up from 20/40%)
* Demonic Rebirth (Tier 2) *New* - If your summoned demon dies, you gain the Demonic Rebirth effect reducing the cast time of your next summon demon spell by 50/100%. Lasts for 10 sec.
* Fel Armor spell power bonus no longer scales with Spirit.
Destruction
* Fel Flame now has a 35 yards range, up from 30 yards.
* Incinerate now has a 40 yards range, up from 30 yards.
* Soul Fire now has a 40 yards range, up from 30 yards.
* Shadow Bolt now has a 40 yards range, up from 30 yards.
* Bane of Havoc now has a 40 yards range, up from 30 yards.
* Shadowburn now has a 35 yards range, up from 20 yards. | | | | |
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Και ο Marilian ΣΤΑ ΤΡΑΙΝΑ.
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