| » Ειδήσεις | | Σεπτέμβριος 7, 2010 - Από jupe | | Operation Gnomeregan - Zalazane's Fall LIVE | 
Μετά το maintenance αυτής της εβδομάδας, θα μπορείτε επιτέλους να συμμετέχετε στα 2 events τα οποία έχουν ανακοινωθεί από την Blizzard ως μία μικρή εισαγωγή στο Cataclysm.
Οι Alliance ξεκινάνε το event στο Kharanos, Dun Morogh, ενώ οι horde στα Echo Isles, Durotar.
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6 Απαντήσεις | 101 Εμφανίσεις | |
| | Σεπτέμβριος 2, 2010 - Από Ragnadriel | | New glyph UI |
Και τα τελευταία νέα απ'τον χώρο των glyphs:
- Ριζική αλλαγή του UI 
- Πλέον τα glyphs τα αγοράζετε μια φορά, τα μαθαίνετε και μετά μένουν σαν spell στο UI, και όποτε θέλετε να αλλάξετε το κάνετε "cast" στο slot που θέλετε να το βάλετε.
Ναι οι scribes αυτήν την στιγμή ετοιμάζουν διαδήλωση που τους καταστρέφουν το gold income. Όλοι 12 στην Πλατεία Stormwind.
- Βλέπετε και τις νέες 3 κατηγορίες (Prime, Major, Minor) και διαλέγετε 3 glyph απ'την κάθεμια. Χαμός?
Προς το παρόν έχουν ανακοινωθεί μόνο για rogues + shamans glyphs. Αναμένονται και για τα άλλα classes, καθώς και πολλές αλλαγές στο μέλλον. Η αλλαγή στο glyph of chain heal δεν θα περάσει έτσι. | Blizzard Quote: (Source) | | |
Rogue
Prime
* Adrenaline Rush - Increases the duration of Adrenaline Rush by 5 sec.
* Backstab - Your Backstab critical strikes grant you 5 energy.
* Eviscerate - Increases the critical strike chance of Eviscerate by 10%.
* Rupture - Increases the duration of Rupture by 4 sec.
* Shadow Dance - Increases the duration of Shadow Dance by 2 sec.
* Sinister Strike - Your Sinister Strikes have a 20% chance to add an additional combo point.
* Hemorrhage - Your Hemorrhage ability also causes the target to bleed, dealing 40% of the direct strike's damage over 24 sec.
* Killing Spree - Increases the bonus to your damage while Killing Spree is active by an additional 10%.
* Mutilate - Reduces the cost of Mutilate by 5 energy.
* Revealing Strike - Increases Revealing Strike's bonus effectiveness to your finishing moves by an additional 10%.
* Slice and Dice - Increases the duration of Slice and Dice by 3 sec.
* Vendetta - Increases the duration of your Vendetta ability by 20%. Major
* Vanish - Increases the duration of your Vanish effect by 2 sec.
* Ambush - Increases the range on Ambush by 5 yards.
* Blade Flurry - Reduces the penalty to energy generation while Blade Flurry is active by 50%.
* Cloak of Shadows - While Cloak of Shadows is active, you take 40% less physical damage.
* Crippling Poison - Increases the chance to inflict your target with Crippling Poison by an additional 20%.
* Deadly Throw - Increases the slowing effect on Deadly Throw by 20%.
* Evasion - Increases the duration of Evasion by 5 sec.
* Expose Armor - Increases the duration of Expose Armor by 12 sec.
* Fan of Knives - Increases the radius of your Fan of Knives ability by 50%.
* Feint - Reduces the energy cost of Feint by 20.
* Garrote - Increases the duration of your Garrote ability's silence effect by 2 sec.
* Gouge - Your Gouge ability no longer requires that the target be facing you.
* Preparation - Your Preparation ability also instantly resets the cooldown of Kick, Dismantle, and Smoke Bomb.
* Sap - Increases the duration of Sap against non-player targets by 80 sec.
* Sprint - Increases the movement speed of your Sprint ability by an additional 30%.
* Tricks of the Trade - Removes the energy cost of your Tricks of the Trade ability. Minor
* Blurred Speed - Enables you to walk on water while your Sprint ability is active.
* Safe Fall - Increases the distance your Safe Fall ability allows you to fall without taking damage.
* Distract - Increases the range of your Distract ability by 5 yards.
* Pick Lock - Reduces the cast time of your Pick Lock ability by 100%.
* Pick Pocket - Increases the range of your Pick Pocket ability by 5 yards.
* Poisoning - You apply poisons to your weapons 50% faster.
Shaman Prime
* Earth Shield - Increases the healing of your Earth Shield by | ...[Διάβασε τη συνέχεια] |
5 Απαντήσεις | 298 Εμφανίσεις | |
| | Σεπτέμβριος 2, 2010 - Από Ragnadriel | | Guild raiding achievements |
Στην τελευταία build προστέθηκε και το εξής achievement, που λύνει ένα μυστήριο των ημερών (από που παίρνουμε το dark phoenix, οεο!)  
Η προσπάθεια της blizzard να προωθήσει τον σχηματισμό guilds, με καρότο τα extra rewards/perks/achievements/heirlooms/ποιός-ξέρει-τι-άλλο συνεχίζεται (E, πόσο pug να αντέξει πια αυτό το game).
Για διευκρίνιση, ως guild run μετράει αν τουλάχιστον 20/25 παίχτες είναι του guild. Για 10 man 8/10. ...[Διάβασε τη συνέχεια] |
14 Απαντήσεις | 273 Εμφανίσεις | |
| | Σεπτέμβριος 1, 2010 - Από Ragnadriel | | Cataclysm Beta : Build 12857 |
Νέο build, νέος launcher, νέες αλλαγές, νέες προσθήκες, level cap στο 85, καλό λιώσιμο!  | Blizzard Quote: (Source) | | | We recently released a new Cataclysm beta launcher that allows you to stream game data while you play. We've received a lot of feedback from you regarding this new feature, and that feedback has allowed us to improve the player experience significantly.
In the next beta patch, you'll receive a new Cataclysm beta launcher that includes several updates to in-game streaming. Here's a quick preview of some of the upcoming changes:
* Improved three-stage progress bar
* Download speed improvements
* Detailed peer-to-peer connection information
* Bandwidth detection, which will improve the play experience of those with low bandwidth
* New UI with a Cataclysm-inspired theme
* Many bug fixes
We encourage you to continue posting your feedback about the streaming launcher, as we're constantly looking for ways to get you into the game faster and more smoothly.
Thank you! | | | | |
Zul'Gurub: πάπαλα. Όποιος θέλει τα mounts έχει μέχρι το cataclysm! | Blizzard Quote: (Source) | | | Zul'Gurub is gone as a raid instance come Cataclysm. | | | | |
| Blizzard Quote: (Source) | | | Twilight Highlands
Twilight Highlands is ready for testing. It is not yet fully implemented, so you will run into stopping points. Please keep all feedback in this thread.
* Level 84-85 (though for this push of the beta minimum level for quests has been set to 83. Enjoy getting pounded!)
* Breadcrumbs from Stormwind and Orgrimmar (speak to Varian/Garrosh to begin) Uldum
Uldum is ready for testing. It is not yet fully implemented, so you will run into stopping points. Please keep all feedback in this thread.
* Level 83-84
* Breadcrumbs from Deepholm (Reliquary and Explorers' League NPCs in Temple of Earth).
* Quests start in | ...[Διάβασε τη συνέχεια] |
8 Απαντήσεις | 238 Εμφανίσεις | |
| | Αύγουστος 30, 2010 - Από Ragnadriel | | Blue posts |
H ώρα για τα νέα των ημερών! Και για κάποια classes, είναι αρκετά ενδιαφέροντα. | Blizzard Quote: (Source) | | | Dispellable Buffs
Many buffs can be dispelled because they are magical effects and because it's strategic to do so. Some buffs can't be dispelled either because it doesn't make sense, because the class couldn't function without the buff, or both. Slice and Dice can't be dispelled, but Savage Roar and Inquisition can be. We might decide to make or all or none of them dispellable. We really need to see more end-game PvP to make that determination. (Source)
Reforging useful stats
It's a matter of degree. Some players will reforge for a sub 1% dps gain, and that's their prerogative. We don't think the stats need to be that close, but they need to be somewhat close. If Ret paladins perfer crit to haste (or Enhacement prefer haste to mastery, etc. etc.) then that's okay so long as crit doesn't provide twice the dps per stat point as haste. If you're willing to take a previous tier's gear because the stat budget is more optimal, then we've got a problem, as we had a few times in the LK content. (Source) Priest
Lightwell Range:
15 yards.
Lightwell vs. Health Stones
Healthstones are good and good players use them. If bad players continue to ignore Lightwell, we can live with that. If it becomes as useful as a Healthstone, perfect.
Also note that ignoring a Healthstone (or Lightwell) will be essentially like casting a mana drain on your healer, which is not the case today. Hunter
New Multi-Shot
Our current version of Multi-Shot has not target cap. It's a little like Fan of Knives. Paladin
Seal Damage
There's no evidence of that though. You're just fretting. We nerfed Seal damage recently because Ret paladins were beating everyone on damage meters. We aren't spending much effort on numbers yet, but we need them to be reasonable enough so that playtesters don't do unusual things that they wouldn't do when the numbers are tuned more accurately. (Source)
Holy Power on white attacks?
Holy Power on white attacks was too unpredictable to the point of annoying. Imagine you have 2 Holy Power, start to push Crusader Strike and then at that instant get a white attack proc. Now you have wasted your 1.5 sec GCD *and* wasted Holy Power because you're technically at 4 now. Having Holy Power tied to yellow attacks is at least the kind of thing you can train yourself to watch out for. If you aren't hitting any buttons, then you aren't going to get Holy Power for example. You can notice after every button mash if you got that extra proc or not -- they aren't just happening out of the blue. Druid
Can't use Shred on unusual raid encounters (Kologarn)
When we make an entire instance full of Kologarns then it will be a problem. I think you'll be fine if you can't manage maximum dps on every raid boss. I think the game loses far more when we can't make original bosses with unusual mechanics that we gain by having every dps spec do about the same relative damage on every fight. (Source)
Shred position prereq
PvP is rarely ever decided by someone's long term sustained dps though. It has a lot more to do with making the right decision at the right time.
In PvE there is no question that Shred is superior, but in most fights you can Shred. Those few fights where you can't Shred aren't ubiquitous enough to feel like a big deal. If you just find it too difficult to always get behind a creature to be able to Shred, then I'm not sure what to tell you. We don't think this problem is so widespread that Ferals are at a huge disadvantage overall. We agree that Feral has a really high skill cap in Lich King, but that's more do to the John Madden nature of the rotation than to Shred's positional requirement, and it's also something we've taken steps to improve in Cataclysm.
Many specs can't perform their highest 100% potential when mobs are moving or when they have to step out of the fire, but we aren't about to change those in order to make things easier on the player. I think raiding is plenty easy to be honest, unless you're talking about the more challenging heroic-mode encounters in which, yeah, we're asking you to step it up a little. (Source)
Innervate
Innervate is now based on YOUR mana, not the target's mana. GC specifically stated this makes Innervate useless for Ferals, as they do not want Ferals helping Healers in their mana management.
That's not actually what I said. I said | ...[Διάβασε τη συνέχεια] |
16 Απαντήσεις | 400 Εμφανίσεις | |
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